Things
This is an interactive project / tutorial which contains implementations of examples and exercises from the Nature of Code
You can browse chapters and try the ecosystem simulation.
Most of the game objects are directly created from scripts (versus dedicated scenes).
The day I heard of the Nature of Code book, when I was starting to read it I know I had to implement it to better understand the theory and the examples behind every chapter.
So I started a Godot project, picking C# instead of GDScript to improve my skills in C#. (and I needed static types!)
Every aspiring game developer should give this book