Things
One day I was thinking:
“There is a type of game I always like to play, that’s Quake/Unreal style fast FPS. What if I try to make something really minimal to emulate this feeling using Godot ?“.
— Me, in the shower
And there you go: osefps!
It’s really far from finished, but this project is one of my most ambitious one at the moment. Here are some things developed / in progress:
More to come!