My 9th participation to the Ludum Dare game jam (edition #55) compo. The theme was Summoning.
I was rated 153rd overall (68th in Innovation!).
Tools used:
Well… I was not really inspired by the theme, but I wanted to do one thing: a 3D FPS game! And things were not as expected to say the least.
That’s my second released 3D game (first one for Ludum Dare #48: Deep Space Beat
So, in the end, I did a 3D FPS game/demo where you need to escape using a mysterious object you can use to summon the solution. There are no clear objectives in this game, that’s why I named it “sandbox” (it will be clearer at the end of the game).
I did by best with the available time for HTML5 support, so it should work, but expect stutter sometimes (and forget about it on MacOS). For a better experience, you might want to run the desktop version.