My 4th participation to the famous Ludum Dare game jam (edition #50) compo.
The theme was Delay the inevitable.
This time I did the event with friends from work, each one on their game, so it was fun helping them on their projects!
I was rated 62nd overall.
Tools used:
After the event, I decided to continue this game, developing my Godot collection named sxgd, and I went full GDScript (the game was originally developed in C#).
When porting the game for the web, it was unplayable due to the lag (I think itβs due to the C# marshalling).
So when the GDScript version was ready, I tried the game on the browser and magic, no problem. β¨
The concept is once again simple: you are trapped in a laboratory, filled with puzzles, where time is your enemy. Instructions are included in the game, and once again, it is quite challenging.
There is a secret end, think fast π!
Features: